Wednesday 29 November 2017

What if? Metropolis - Shot Tests



For some reason in the second render the tower wasn't catching any light, despite having the same blinn and the amount of subdivisions as all the other objects, even its base.

Tuesday 28 November 2017

What if? Metropolis - Quick Color and Lighting Test


What if? Metropolis - Further Research and Model Tests

After my OGR I decided to look into a further aesthetic and some better architectural elements for my buildings.

Jordan suggested after reading my OGR feedback that I look into Zaha Hadid, an Iraqi-British architect with organic shapes within her designs, and into Organic Architecture as a whole.



He also wanted the class as a whole to look into our "aesthetic" of our scene. How it could be made, and how people with similar Aesthetics Modeled their scenes.

Using both of these points to go on, I spent the day doing test sketches, not only to implement architectural elements, but to figure out how the low poly style would look.




Here I took my base model and experimented with different ways to get a low poly look.
1st shown: Original Model
2nd shown: Original but with Triads instead of Quads. Looks similar, not what I wanted at all.
3rd shown: A more low poly look. Close to what i want. Achieved by taking random verts on original model and moving them to be irregular, and then going to Mesh --> Triangulate and further moving verts.
4th shown: Same as third but smoothed.

I want the final "look" to be smooth but not completely smooth, and to still have the triangles showing a little. I'll move onto texture tests with the 3rd model soon.

Monday 27 November 2017

Toolkit 1 - Digital Sets Lighting

Lighted scene with Basic Directional lights, Area Lights, Spotlights and Point lights.

Wednesday 22 November 2017

What if? Metropolis - Test Model 1

I decided to do a very quick test model of one of my buildings to figure out how I would model it.

 View in Maya
Quick Test Render

Monday 20 November 2017

Toolkit 1 - ARNOLD Lighting & Rendering Basics

Samping
Ray Depth
Point Light
Directional Light
Maya Area Light - With Spread
Maya Area Light - No spread
 Spotlight 1
Spotlight 2
Arnold Area Light

Thursday 16 November 2017

What if? Metropolis - Building 2 Orthographics


I felt for this one the back view wasn't necessary since you won't see it in the view.

What if? Metropolis - Streetlamp Orthographics


What if? Metropolis - Building 1 Orthographics

Main Building

Transparent "Shell"

Both together (a little messy but this is just to show what the final building will effectively look like, it won't be used in maya as an actual orphographic)

Personal - Character Color Scheme Exploration

Original Scheme.

 pink gradient map
 grey gradient map
 red and grey gradient map
 inverted red and grey gradient map
 teal and gold gradient map
 bright  gradient map
final colors using the teal and gold gradient map with the added original red tones.

What if? Metropolis - Final Concept Painting and Breakdown

Final Painting

Simple breakdown

More detailed breakdown 

Monday 13 November 2017

What if? Metropolis - Thumbnails 80 - 96

Most of these are from previous posts, but I felt I should lay them out onto neater pages for my blog.




A possible final composition. May work into it a little more by changing the camera angle for a slightly higher view and adding some street and building details. (And making it look like not all buildings are carbon copies of each other.)

Toolkit 1 - Digital Sets UV Layout

 Perspective View
Orthographic View

The window and lamp will be finished with materials and don't require a UV Layout.