Thursday, 21 December 2017

Personal - Doodle a Day #5 & #6

I didn't draw much today and yesterday. I've come down with something and so my bed was my only friend. But I did manage to do some emblem designs and start to design weapons for one of the characters I've shown.

Starling

Octavia

Tuesday, 19 December 2017

Personal - Doodle a Day #4

Today I decided to redraw a piece I did in August of 2016. It's definitely nice to see how far I've come since then, and I feel my style has become much more coherent since then.

Monday, 18 December 2017

Personal - Doodle a Day #3

Today I did a before and after of a character, I've had for years now. I figured it was about time for a much needed revamp. I'm not completely happy with how she turned out, but for a quick exercise I'm pretty happy with it.

I also did a quick character doodle of one of my friend's characters as well. I wanted to focus on body language in this doodle and I think I did very well.

Sunday, 17 December 2017

Personal - Doodle a Day #2


Another quick redesign for today. I really love how this one came out. Her original design from 8 months ago was based on this one image of a Starling I found. Which was really restrictive as a basis for redesigning this character, but it was a fun challenge.


I think tomorrow I'll work on a few weapon design concepts for the characters I've redesigned lately and see how well I do with that!

Saturday, 16 December 2017

What if? Metropolis - Reflective Statement

I've had mixed feelings during this project. At first, I wasn't happy with the collaborator I chose, but after finding a way to my artist and his use of shells I became slightly more content about what I was doing.

Although the work I've produced this unit wasn't as strong as what I know I can do, I am very happy that I managed to finish my Maya scene and I'm fairly happy with how it looks. I think in the future I'll have to be more careful about the designs of buildings, and really focus on the architectural side as I know environments aren't my strong point.

I think I could have done a lot better, and I will aim to do so next term. If I were to ever pick up my city of "Neemia" again, the first thing I'd do is redesign all the buildings so A) they look more like something Naum Gabo would be happy with and B) so they're more architecturally based.

There are a few more things I'm aware I need to work on, these things are Scale and Perspective. They're two very weak points for me and it is something I'm going to work on as I go on with this course.

All in all, I think though I can improve in some areas, there are other areas where I am good in, and I hope that in the future I can improve to be a well-rounded artist.

Personal - Doodle a Day #1

I've decided to try and do a doodle a day from now until term 2 of this course. Here are todays! Just some revamped character designs of old characters. I think my art has developed a fair bit since the start of the year, and I'm happy it has! I hope to improve a lot more next year too.


Monday, 11 December 2017

What if? Metropolis - UVs

Final Scene with UVs

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Building 1 UV - 4096 x 4096

Building 2 UVs - 4096 x 4096

Lamp UV - 2048 x 2048

Floor and Tower UVs - 4096 x 4096

Tuesday, 5 December 2017

What if? Metropolis - Finished Tower Model


Here is my finished Tower model. There are a few mistakes on the front of the model, but since only the back and part of the stairs are visible in my shot then it should be fine. I added a surface shader where the entrance to the tower should be so when I place it in my scene there will be a little extra light coming from there.

Saturday, 2 December 2017

What if? Metropolis - Finished Lamp Models



Since I felt these models would be the hardest to do, I decided to model them first. I faced a few difficulties, mostly with the shell part of the lamp, which resulted in the overall shape not looking exactly like my orthographics. But I think I did a pretty good job and I'm very happy with the result. I plan on trying to get all my models done this weekend so I can go in on Monday with any UV problems I may have (and I suspect I'll have many due to the overall shape of this asset).

Friday, 1 December 2017

What if? Metropolis - Test Model 2


Another quick building test to figure out how to achieve the "flatness" at the front. I think I have it down with this test. But the top view is looking too square right now. Something i'll fix with soft selecting to round it out a little.

Wednesday, 29 November 2017

What if? Metropolis - Shot Tests



For some reason in the second render the tower wasn't catching any light, despite having the same blinn and the amount of subdivisions as all the other objects, even its base.

Tuesday, 28 November 2017

What if? Metropolis - Quick Color and Lighting Test


What if? Metropolis - Further Research and Model Tests

After my OGR I decided to look into a further aesthetic and some better architectural elements for my buildings.

Jordan suggested after reading my OGR feedback that I look into Zaha Hadid, an Iraqi-British architect with organic shapes within her designs, and into Organic Architecture as a whole.



He also wanted the class as a whole to look into our "aesthetic" of our scene. How it could be made, and how people with similar Aesthetics Modeled their scenes.

Using both of these points to go on, I spent the day doing test sketches, not only to implement architectural elements, but to figure out how the low poly style would look.




Here I took my base model and experimented with different ways to get a low poly look.
1st shown: Original Model
2nd shown: Original but with Triads instead of Quads. Looks similar, not what I wanted at all.
3rd shown: A more low poly look. Close to what i want. Achieved by taking random verts on original model and moving them to be irregular, and then going to Mesh --> Triangulate and further moving verts.
4th shown: Same as third but smoothed.

I want the final "look" to be smooth but not completely smooth, and to still have the triangles showing a little. I'll move onto texture tests with the 3rd model soon.

Monday, 27 November 2017

Toolkit 1 - Digital Sets Lighting

Lighted scene with Basic Directional lights, Area Lights, Spotlights and Point lights.

Wednesday, 22 November 2017

What if? Metropolis - Test Model 1

I decided to do a very quick test model of one of my buildings to figure out how I would model it.

 View in Maya
Quick Test Render

Monday, 20 November 2017

Toolkit 1 - ARNOLD Lighting & Rendering Basics

Samping
Ray Depth
Point Light
Directional Light
Maya Area Light - With Spread
Maya Area Light - No spread
 Spotlight 1
Spotlight 2
Arnold Area Light