Showing posts with label toolkit 1. Show all posts
Showing posts with label toolkit 1. Show all posts

Monday, 14 May 2018

Toolkit 1 - Maya Tutorial Submission + Reflective Statement 2017/2018

Intro To Autodesk Maya




Modelling 1: Digital Sets



Lighting and Rendering 1



3D Animation Principles



Intro to Pre-Viz



Rigging and Skinning



Visual Effects 1: Deformers






Reflective Statement

I came into this unit with a little bit of 3D experience under my belt. I worked with 3DS Max back in college, so I knew the terms and general modeling skills already. However, I didn't know Maya and learning the program and what it has to offer has been a great experience. I've enjoyed learning how to model and found it the most enjoyable aspect of the learning curve. I also enjoyed texturing, rigging and skinning (though they are all something I have to get better at). One thing I couldn't wrap my head around was animation, and it is something I will aim to get better at next year.

Toolkit 1 - Organic Modelling 4 + 5


Toolkit 1 - Anticipation and Follow Through


Toolkit 1 - Travel and Rotation


Sunday, 13 May 2018

Toolkit 1 - Animation Showreel + Reflective Statement 2017/2018



Reflective Statement

Since I started late because of transferring I didn't get to learn the basics of Adobe Animate as well as I'd have liked. Which meant my work attitude suffered as I fell behind as well. As a result, I don't have as much work as I'd have liked to have for this submission. Next year I plan to fix my work ethic toward animation, and the toolkit in general, so I don't have so many gaps in my work. The work I have done I am proud of, I especially like how my flour sack animation turned out. I hope to improve at this kind of animation, and animation in general throughout the coming years.

Toolkit 1 - Life Drawing Submission + Reflective Statement 2017/2018



Reflective Statement

At the start of the life drawing sessions, I was very nervous. I'd never done it before, and I wasn't confident with drawing a nude person. As I went on I got better at stepping out of that comfort zone, which resulted in my drawings being more confident, and my experiments with materials getting better. I found I really liked working with charcoal, I like the coverage you can get with flat colors, and the small details you can get with the end. I feel like I have a better understanding of human anatomy now, though I do need to improve with faces, hands, and feet, which is something I will try and focus on more next term.

Toolkit 1 - Non-Linear Deformers


Toolkit 1 - Interactive Weighting, Component Editor, & Paint Weights


Toolkit 1 - Biped Rigging Legs, Spine, Arms, Head