Monday, 30 October 2017

What if? Metropolis - Thumbnails 33 - 52



These are all based on a draft of my travelogue. The full thing should be uploaded soon so you can get an idea of what I'm thinking.

What if? Metropolis - Thumbnails 1 - 32

Thumbnails looking from Gabo's work, looking at shapes and figuring out how they look.

Thumbnails looking from shells and Tensile Architecture.

More thumbnails looking at the inside of shells and how they're cut open. Plus a few more looking at the shapes of Gabo's work.

Saturday, 28 October 2017

What if? Metropolis - Further Research

Key words of what I see in his work. While researching I found out he took inspiration from washed up corals and shells while walking along the beach with friends. I made a small note of his work looking like early "low poly" video games. Something I may incorporate.
Further research into Tensile and Membrane Architecture and comparing to Shells and Coral Reefs. The similarities are remarkable.
Evidence of Naum Gabo linking into the Coral Reef theme. His earlier paintings and etchings look to me like these abstract coral reef systems.

Now I just have to plan my travelogue and do quick thumbnails to explore ideas.

Friday, 27 October 2017

What if? Metropolis - Artists Studies


I wasn't connecting with my artist too much so i decided to do a few studies to help me understand how he thinks and works. So far its not really working and i'm getting a little confused by his concept of implying mass without mass.

Wednesday, 25 October 2017

What If? Metropolis - Naum Gabo


At first, when I googled Naum Gobo I saw a lot of the Female form within his sculptures, however, while researching I found he really doesn't focus on that at all. As Gekel said in his 2009 thesis paper Inspiration: a functional approach to creative practice, "The essence of Gabo's art was the exploration of space, which he believed could be done without having to depict mass."


Sunday, 22 October 2017

Invisible Cities - Reflective Statement

At the start of this project I wasn't too confident going in. I had started 2 weeks later and i have never been too confident with environments. However my experience with this course has changed that. I've learnt valuable skills in these short weeks which will no doubt aid me in the future.

I'm not too confident about my final outcome. I feel it could use a bit more work and planning, which is something I will definitely improve on come the next project. My Exterior Establishing shot I feel is my best one. I feel its very strong and conveys what I was going for well, though once again it could have used more work. My last two seemed to lose information about the city as I went on, and my planning with them wasn't the best. 

All in All, my experience with Sophronia wasn't the best, and it was definitely the hardest of all of Calvinos cities for me. If I ever were to do this kind of thing with Calvinos Cities again, I would definitely choose a more descriptive city to go from, and plan my paintings better for a stronger end result.

Invisible Cities - Research

Invisible Cities - Art of Sophronia

Thursday, 19 October 2017

Wednesday, 18 October 2017

Invisible Cities - Final Paintings and GIFs

Establishing shot


Low Angle Shot

Toolkit 1 - Ray Gun

Today I quickly completed the Ray Gun task in between working on paintings. It didn't really take too long but I had a few problems while modelling the fin which Simon helped me with.

Monday, 16 October 2017

@Phil Invisible Cities - Sophronia Interior shot thumbs and color keys

First I tried to go through a few compositions of what the interior shot might look like. With shot 1 and 2 I looked at wedding venues, but it wasn't what I was looking for. Shot 3 I tried to draw a roller coaster wrapping around the inside of a building, but it went a little wrong. And the 4th shot was supposed to be a circus but just went wrong.
With these two shots, I focused on roller coasters. Shot 5 looked too flat for what I wanted to achieve, so I tried a more cartoony feel for 6. It's not perfect but I kinda like it.
I went on with a few color keys but something still looks off about it. I find I'm really struggling with the interior of Sophronia and could use some feedback to help. Thanks!

Saturday, 14 October 2017

Invisible Cities - Color Maps

First I did a few quick gradient maps in Jordan's class with a random thumbnail I made. I didn't really like any of them and chose to develop a better low shot for my city.
So I made these super quick and super rough thumbnails, choosing to develop the fourth one.
I ended up with these, and I'm going to take the first one forward in terms of color. I think the final palette could be tweaked a little more but I think i'm going to stick with the composition for my final piece and add a few more details.
I then moved onto my establishing shot and did three very quick gradient maps. I didn't like any of them and I think that is partly due to the thumbnail not being very good.
I made a new better one with better composition, and I think as a result the gradient maps came out much better. I really like the first two, and I may try to mix the palettes together a little for the final shot.

I'm going to work on my Interior shot next, and hope I come up with something I like by the end of the day. Stay tuned!

Friday, 13 October 2017

Toolkit 1 - Follow Through

Today in class we added to last weeks bouncing balls animations and worked on follow through actions. Things like a tail, ears, hair are all follow through actions and should be animated after the majority of your base animations are done.
This one I did a simple "tadpole". I think its pretty okay, except the end with the stop. I couldn't get it the way I liked.
This one I decided to do a simple bouncing one eyed Owl with its ears moving. I gave it a sudden stop where the ears move forward and backward quickly.

 The last one I did an eye with the pupil "dragging" where its been. I think the roll at the end is a little better this time, but i'll have to practice with objects like the tail again.

Toolkit 1 - Character Turnaround

Today in lesson we learnt how to make a character turnaround in preparation for modelling in Maya. We used the characters we created in the previous lessons to do this.
Original Design
Turnaround
Enlarged front view
Enlarged side view
Enlarged back view

I think I did pretty well with this. The one thing I did struggle with is the position of the feet, but overall I think I did well. I look forward to modelling her in the future.

Tuesday, 10 October 2017

@Phil Invisible Cities - Sophronia Asset Concepts

 2 different color palettes of some assets

2 quick color palettes of exterior city shot

quicker asset drawings in my sketchbook


Since my OGR Feedback, I've been experimenting not only with the color scheme of the funfair part of Sophronia but also the style of the buildings that would be there. Jordan suggested I look at the shapes of a circus to bring in as buildings. The tents being houses, helter skelters as tall apartment buildings, Maybe a Ferris wheel or two as hotels. Ball shapes could be used with different patterns as buildings too.

Monday, 9 October 2017

Toolkit 1 - Eggcups

I spent time today going back to the tutorials and catching up with Maya. I had to do it in Uni because my computer at home isn't running it very well. It crashes and has memory problems, which is something i'm getting fixed.




Sunday, 8 October 2017

Toolkit 1 - Perspective Exercises Photoshop ver


Some super quick perspective exercises in Photoshop this time, including some shadowing. Enjoy!

Toolkit 1 - Master Studies

Decided to do a few master studies to catch up with the groups photoshop tasks. This was honestly really fun and I'm definitely gonna aim to do more of these to learn how artists make their work.

Friday, 6 October 2017

Invisible Cities - OGR

Invisible Cities - Online Greenlight Review by Annie Roberts on Scribd

Film Reviews:
N/A

Toolkit:
Perspective
Life Drawing 4.10.17
Monster Design
Bouncing Balls

Toolkit 1 - Bouncing Balls

Today I had my first animation class ever, and I've learnt so much more today than I have in a year on my previous course, It's amazing. I'm really happy with the work I did today.
Cartoon Ball
Squash and Stretch
Ping Pong, Tennis, Bowling Balls
Weight
Frames of the animations
48 in total