Thursday, 21 December 2017

Personal - Doodle a Day #5 & #6

I didn't draw much today and yesterday. I've come down with something and so my bed was my only friend. But I did manage to do some emblem designs and start to design weapons for one of the characters I've shown.

Starling

Octavia

Tuesday, 19 December 2017

Personal - Doodle a Day #4

Today I decided to redraw a piece I did in August of 2016. It's definitely nice to see how far I've come since then, and I feel my style has become much more coherent since then.

Monday, 18 December 2017

Personal - Doodle a Day #3

Today I did a before and after of a character, I've had for years now. I figured it was about time for a much needed revamp. I'm not completely happy with how she turned out, but for a quick exercise I'm pretty happy with it.

I also did a quick character doodle of one of my friend's characters as well. I wanted to focus on body language in this doodle and I think I did very well.

Sunday, 17 December 2017

Personal - Doodle a Day #2


Another quick redesign for today. I really love how this one came out. Her original design from 8 months ago was based on this one image of a Starling I found. Which was really restrictive as a basis for redesigning this character, but it was a fun challenge.


I think tomorrow I'll work on a few weapon design concepts for the characters I've redesigned lately and see how well I do with that!

Saturday, 16 December 2017

What if? Metropolis - Reflective Statement

I've had mixed feelings during this project. At first, I wasn't happy with the collaborator I chose, but after finding a way to my artist and his use of shells I became slightly more content about what I was doing.

Although the work I've produced this unit wasn't as strong as what I know I can do, I am very happy that I managed to finish my Maya scene and I'm fairly happy with how it looks. I think in the future I'll have to be more careful about the designs of buildings, and really focus on the architectural side as I know environments aren't my strong point.

I think I could have done a lot better, and I will aim to do so next term. If I were to ever pick up my city of "Neemia" again, the first thing I'd do is redesign all the buildings so A) they look more like something Naum Gabo would be happy with and B) so they're more architecturally based.

There are a few more things I'm aware I need to work on, these things are Scale and Perspective. They're two very weak points for me and it is something I'm going to work on as I go on with this course.

All in all, I think though I can improve in some areas, there are other areas where I am good in, and I hope that in the future I can improve to be a well-rounded artist.

Personal - Doodle a Day #1

I've decided to try and do a doodle a day from now until term 2 of this course. Here are todays! Just some revamped character designs of old characters. I think my art has developed a fair bit since the start of the year, and I'm happy it has! I hope to improve a lot more next year too.


Monday, 11 December 2017

What if? Metropolis - UVs

Final Scene with UVs

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Building 1 UV - 4096 x 4096

Building 2 UVs - 4096 x 4096

Lamp UV - 2048 x 2048

Floor and Tower UVs - 4096 x 4096

Tuesday, 5 December 2017

What if? Metropolis - Finished Tower Model


Here is my finished Tower model. There are a few mistakes on the front of the model, but since only the back and part of the stairs are visible in my shot then it should be fine. I added a surface shader where the entrance to the tower should be so when I place it in my scene there will be a little extra light coming from there.

Saturday, 2 December 2017

What if? Metropolis - Finished Lamp Models



Since I felt these models would be the hardest to do, I decided to model them first. I faced a few difficulties, mostly with the shell part of the lamp, which resulted in the overall shape not looking exactly like my orthographics. But I think I did a pretty good job and I'm very happy with the result. I plan on trying to get all my models done this weekend so I can go in on Monday with any UV problems I may have (and I suspect I'll have many due to the overall shape of this asset).

Friday, 1 December 2017

What if? Metropolis - Test Model 2


Another quick building test to figure out how to achieve the "flatness" at the front. I think I have it down with this test. But the top view is looking too square right now. Something i'll fix with soft selecting to round it out a little.