Sunday, 1 December 2019

Minor - Katherine Body Modelling #4- Attached Head and Started Details




Minor - Katherine Body Modelling #3 - Boots and Hands












This is pretty much the main bulk of the model finished. The hands are a little off so I need to seek assistance with them, but I think for a first try they came out well. I'm going to start on the details of the clothing next.

Saturday, 30 November 2019

Minor - Katherine Body Modelling #2 - Finished Torso, Arms and Legs




This is the finished mesh for the main bulk of the body, next I'll do the boots and hands and after add in all the details of her outfit.

Minor - Katherine Body Modelling #1 - Torso Start




I've started the rough geometry of the torso. I'm going to do all the rough blocking of the shapes before I start adding the details of clothes. I fear if I get too caught up on that then it will affect the model further down the line.

Minor - Katherine Hair Modelling #2 - Fringe and Blocking the Back Hairs




Its a teeny bit messy but I just need to smooth it out a little and it should look better. I'm unsure how to build the bun. I've been looking at a similar mesh from artstation to help me figure it out. It seems they just throw in a base mesh made from spears and work the strands around that.

Friday, 29 November 2019

Minor - Katherine Hair Modelling #1 - Blocking Out Main Strands



I've started blocking out the fringe of Katherines Hair using a mix of building them plane by plane and lofting nurbs curves. I'm unsure if this is the correct way to do it, but it seems to be working. There's a few discrepancies between views, so I'm trying to mainly stick to the front view for the fringe and the side view for the side pieces of hair.

Minor - Katherine Head Modelling #9 - Eyes, Throat and Fixed Ears







I wouldn't say this is the finished version yet since there are a few things that need to be cleaned (lips and eyes mostly) and I also need to add the eyelashes and hair. The hair I'm more confident with since I've been studying different ways to make it, but with the eyelashes, I'm unsure of where to start.

For now, I'm going to start on the hair for the model and also make a start on the body mesh.

Minor - Katherine's Sword Orthograph


Thursday, 28 November 2019

Minor - Katherine Head Modelling #8 - Ear and Neck

Side
Back
Ear
Ear Side

After following a mix of the Ear and Neck Tutorial (2016), the Cartoon Ear Tutorial (2012) and the Realistic Ear Tutorial (2004), I've completed what I think is a fairly accurate ear. It could use some work (particularly in the lower area), but until I do further sculpting later I like how it looks.

Minor - Katherine Head Modelling #7 - Fixed Geometry and Shapes

Fixed Geometry

Front

Side

3/4

Nostrils

Alan kindly fixed up the geometry issues my model was having and with the geometry fixed I decided to resculpt a few areas to get a better likeness. I mostly changed the nose to fit better with Katherine's concept art and orthographs. She still has nostrils, but they're much less exaggerated to fit better with my style.

Wednesday, 27 November 2019

Minor - Look Dev #1

I've started looking into how I want my film to look. I've looked at other shows, animated videos, how I can translate my line style to 3d etc.

What I've decided I want is a mix of the K/DA music video texture style, but with the line style of RWBY. I've also found examples of other artists work that's similar to this too and made a mood board.


Extra References:





I've started doing some concept busts of Katherine on how I'll accomplish this. So far I've only done the skin painting to figure out how that could look, and I'll move onto the hair then the clothes after.

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So far in my model, I don't think I'm conveying what I need to accomplish this, especially the nose. As mentioned last year I have aphantasia, and viewing things in a 3D space in my mind's eye is very difficult since I can't see it. So a lot of the 3D stuff is guesswork and experimenting. However, I'll keep playing around with the model and with the look dev, and keep studying different meshes and models on artstation to understand further how it all works.

As things move forward this direction may change, and a lot of the look dev probably won't happen until I start texturing my finished Model.