Friday, 10 April 2020

Major - Elisadora Head Modelling #1 - Finished Rough Blocking Through to Brow

Rough Blocking

Rough Blocking

Using Katherine as Mesh Comparison as I build

Finished Blocking

Mouth

Mouth against Orphos

Eyes

Building Nose

Finished Nose Before Resculpt and Retopo

Fixing topology

Eyebrow

Mesh so far

Friday, 3 April 2020

Major - Alekos - Head/Face Rigging Progress #1 - Finished Jaw Rotation and Cheek Thinning

 Teeth and Tongue added and rigged, Jaw rotation added to premade facial controls, Cheek Thinning Blendshape done.
Currently working between Eye Blink Rig and Breeze Blendshapes.

Major - Environment Modelling #2 - Captains Quarters Table Done, Laying out rest of scene


Been laying out the scene and the scales of objects ready to make a quick pre-vis/animatic for Katherines scene. The table is finished modelling with the map on top and a jar of ink. I still need to model the windows, chair and add definition to walls.

Thursday, 26 March 2020

Major - Katherine - Face Blendshapes #2 - Finished Brow and Mouth Shapes and starting Control Rig


Mouth Shapes

Brow Shapes

Control Rig Start

The Control Rig is going to work as simply as possible. The top Brow shapes will control up and down and have smaller circles inside to control the Angry, Sad and Surprise Shapes. The bottom Rectangles will control the mouth shapes as sliders with the last one controlling Left and Right smile shapes. And the shapes in the middle are the already existing Blink Rig.

Sunday, 22 March 2020

Major - Katherine - Face Blendshapes #1 - Making Progress

Thanks to Alans hugely appreciated help I've finally begun my face blendshapes for Katherine!


I've done a few shapes I think are essential for now, with more to come as I need them.
For now, this (along with the jaw control) should give me a good range of motion with her mouth.