Base Toons
Lighter Colors
Corrected ramps
Darker Skin tones
Fixed Eyes
Spent some time working with the aiToon shader in Arnold to achieve the look I want. I've come pretty close to it with these initial tests. I'm going to play around with the hair a little more to add some slight specular so it's not as matte looking. But for now, I'm pretty happy with how this is looking.
I used mainly the base and specular properties of the aiToons and lit the scene with a skydome connected to a physical sky shader.
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