I'm not sure when this happened, but at some point, the mesh deformed. Using the Skin Cluster toggle on her Inputs you can see the original mesh and the current mesh. I'm not sure how to fix this so I have the original mesh, it seems to have affected the torso, head and arms mesh, the necklace and the hair. I'm unsure if I should send the file to be fixed, or if it's something I can (hopefully) easily fix myself. I'm not going to work on the model while I have this issue since making the blink requires the skin cluster to be off, and if there's this issue of the mesh jumping then the blendshape might not work.
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