Wireframe
I didn't fully model the body since it won't be visible in any of the shots, but I made sure to extend the shoulders and legs just in case.
Maya Shading
SurfaceShader colors.
I'm going to use a surface shader to put the textures and shading onto, so i'm not relying on Maya shading. This is a quick test right now, and I'll UV her properly at a later date.
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