Sunday, 13 May 2018
Friday, 11 May 2018
Thursday, 10 May 2018
Tuesday, 8 May 2018
Fantastic Voyage - Compositing Test
After 2 hours of making these custom "old reel" effects, I finally have a base composite to work off. I can basically add my renders one at a time after they're finished rendering from Maya and add them to the pre-comps I have within the existing comp, without having to add the same effects every time. I'm aware the colors look quite de-saturated right now and I am planning to brighten the colors a little more in my next test. Also, after many tests and asking for help, I have decided to leave out the NCloth. It was getting too complicated and just wouldn't work for me. Perhaps in the summer, I'll find time to render a version with the NCloth, or I can revisit this project again in a few years when I feel more confident with Maya.
Friday, 4 May 2018
Wednesday, 2 May 2018
Fantastic Voyage - NCloth Update
So today I did another NCloth Test and found out that the clothes just aren't working well in my scene at all. So as annoyed as I am to announce this, I've made the decision to get rid of all my NCloth. While this does mean the Poncho, Dresses, and Stamen will be stationary (since I can't go back and re-rig at this stage), I will do my best to make the animation engaging with what I have.
Fantastic Voyage - Pre-Vis
Yesterday I made the decision to sway from the green background and keep the original silvery purple. I understand by doing this I risk the feedback that it doesn't look like a meadow, but other color combinations I tried just didn't look as good. From this, I went ahead and changed the texture, edited the scene a little again and playblasted all of my pre-vis. I used the pre-vis to block out the location and speed of the camera and characters and where they would move when. Now I'm going to put in all the animation scene by scene.
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