Wednesday 3 April 2019

Personal - UV and Texture Commission #1

A few days ago I got asked to edit the mesh, rig, uvs and textures of a preexisting model, and add some extra parts onto it to fit with the up to date design of the character.

I am working on this bit by bit whenever I find a 10 minute break through the days. I'm using a program i'm not familiar with to edit the exisiting mesh and rig and then doing the rest in maya.

Original Model.
The mesh was just coloured straight on with no textures or uvs.

Sorted Mesh into logical parts for new UVs.

Edited hair separately into logical parts for new UVs.

UV Progress in Maya.

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