Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Saturday, 1 June 2019
Minor - Mika Head #2
The eye mesh isn't finished yet, and the cheek area needs more volume, but I think this is coming along well now. Since my model is drastically different to jetpack jones, I ran into a few problems around the chin and nose area, however with a bit of experimenting, looking at other tutorials, and at models meshes on station that are in a similar style to Mika, I figured things out. (Though they are far from perfect)
Wednesday, 29 May 2019
Minor - Mika Head #1
Here is the first work in progress of a Mika head test. I think for the rough blocking its looking okay, though I did run into issues in the mouth area due to my design being so stylised. I have made a note of this going forward.
Saturday, 13 April 2019
Monday, 19 November 2018
Saturday, 17 November 2018
Thursday, 15 November 2018
Thursday, 8 November 2018
Toolkit 2 - Cleaned up Animation
Today Alan helped me refine and clean up my animation since I had missed the previous weeks lessons due to illness. I do still have a little catching up to do since he couldn't cover everything.
Saturday, 3 November 2018
Thursday, 1 November 2018
Toolkit 2 - Blocking + Force & Trajectory
Tuesday, 30 October 2018
Saturday, 13 October 2018
Toolkit 2 - Pipeline 1: Head Modelling Part 4
There are a few issues with the mesh which i'm going to try to fix before I go onto the eye tutorial, but for now this is looking kind of okay.
Monday, 8 October 2018
Sunday, 7 October 2018
Friday, 5 October 2018
Tuesday, 25 September 2018
Monday, 14 May 2018
Toolkit 1 - Maya Tutorial Submission + Reflective Statement 2017/2018
Intro To Autodesk Maya
5. UV Layout
Modelling 2: HS & Organic
Lighting and Rendering 1
2. Ray Depth
3. Maya Lights
3D Animation Principles
7. Walk Cycle
8. Pose to Pose
Intro to Pre-Viz
Rigging and Skinning
Visual Effects 1: Deformers
Reflective Statement
I came into this unit with a little bit of 3D experience under my belt. I worked with 3DS Max back in college, so I knew the terms and general modeling skills already. However, I didn't know Maya and learning the program and what it has to offer has been a great experience. I've enjoyed learning how to model and found it the most enjoyable aspect of the learning curve. I also enjoyed texturing, rigging and skinning (though they are all something I have to get better at). One thing I couldn't wrap my head around was animation, and it is something I will aim to get better at next year.
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