Sunday 16 December 2018

Collaboration - Reflective Statement

Going into this project I was.. nervous. I have extreme social anxiety which makes it hard for me to work well with others. Its not exactly a: I hate other people so I won't work with them thing. Its more of a: Oh god what if they don't like me? What if I annoy them? What if they don't like the work I produce? thing. However when our groups were revealed and I saw my group members I felt better about it. I knew Adri and Frankie pretty well already, though there was still some nagging doubts in the back of my head. I put those thoughts aside quickly however, as once I put myself into the work everything seemed to wash away and my thoughts were more focused on producing good work and making my group happy with how things were going.

I do however regret not going forward with the roles I wanted. As much as I enjoyed what I did, I would have liked to do more character design since that is my career goal. Editing was the most fun for me, I had a lot of freedom with it after getting input on what kind of aesthetic to go for with it.

The worst with in this project for me was not going in as much as I liked. External circumstances prevented me from coming in a lot, which was unfortunate. But nevertheless I still continued with my work from him and tried to keep in good contact with my team.

I feel like this project has been the most stressful for me, as I did have to wait for work from others before I could go on with my own tasks. We also did some things out of order from what a typical pipeline for animation and modelling would be. We added the textures after we started the animation which caused a few complications with files. I didn't get the texture files until the final week of the project. But other than that, I did think it was a necessary project to teach us about studio work. Although its not exactly as a studio would be, it was still good to have this project for experience if I ever work with a studio in the future.

Wednesday 12 December 2018

Collaboration - Composition and Editing

The entire film has 4 effects put over it. The fast blur has a expression on it written as wiggle(10,5). This changes the the blurriness of the picture to imitate old film reels. The black and white effect is whats giving it the color. Without this effect the film would look like this: 
Posterize time changes the frame rate of this particular pre comp from 24 to 12. It also gives it the look of an old time film. And the CC Vignette also has wiggle(10,5) on both its Angle of View and Center, to give it a decaying look.

On this Black solid I applied a Fractal Noise. The Contrast was put way up and the Brightness way down to give it a noisy look. The under Evolution Options I put the expression random()*100 to randomize the seed so it would change with each frame.



Tuesday 11 December 2018

Collaboration - Making of the Pixel Moon Logo

Deciding on a Name

Initial Concept

Sketches by Adri

Process of new logo

Final Contenders

Final Logo

Collaboration - Lighting the Scene

Unlighted
Lighted

In the scene there are 3 directional lights. One in the back to simulate the sun from behind and two in the front to light the inner garage and the front of the house. I also included a spotlight inside to light the corner of the garage, and an area light to simulate the color/warmth of sunlight.

 Modelling // Frankie
Textures // Adri
Lighting // Annie

Monday 3 December 2018

Perspectives - 5 Ways that Moulin Rouge is Postmodern

Image result for moulin rouge opening
1. The film is non-linear. The story that Christian is writing is framed within him writing it at the beginning of the film. The story he's writing is real, and eventually catches up as he finished the story.


2. The film is incredibly hyper real, but becomes less so as it catches up to Christian in the present. It starts out fast paced but becomes slower toward the end. An example of its hyper reality is when Christian and Satine dance on the clouds.


3. The film pastiche in its use of Mashups. It has taken many different songs and remixed them in a way, adapting them to the film.


4. During the opening of the film, the director makes the camera cut quickly between different shots, showing the pacing of the opening, and also disorientating the audience.

Moulin Rouge Baz Luhrmann
5. The film mixes genres. The film is a musical drama with comedy elements. They subtract from reality, making the film seem much more like a fabrication or a dream.

Saturday 1 December 2018

Perspectives - 5 Ways that Scream is Postmodern

Image result for michael myers and scream
1. Scream advertises itself as a horror slasher film. However it is a pastiche of these genre or film. The film imitates the stereotypes of horror, such as the mask of Michael Myers in Halloween.

Related image
2. The mask itself is an appropriation of Edward Munch's famous painting, 'The Scream'. It has striking similarities, including the general shape of the head and openness of the mouth.

Image result for scream sidney
3. Scream uses irony in its story. The teenage victims claim to know a lot about horror movies, stating that they would know what to do in that type of situation because of that. "What's the point? They're all the same. Some stupid killer stalking some big-breasted girl who can't act who is always running up the stairs when she should be running out the front door. It's insulting." However, the fact that they know all this doesn't prevent them from being murdered.

4. Scream acknowledges the fact that it audience will have seen horror films before, and invited us to comment on his predictability. At the time it was a new, self conscious and at times humorous example of the genre.

Image result for scream rules
5. The film sets it own "rules" as it goes on. "Don't have sex. Only the virgin survives. Don't drink or do drugs. Don't say 'I'll be right back'."